주진호 재현된 행위를 유도하는 인터랙티브 아트의 어포던스 연구 - 본인의 <뫼비우스 (Mobius) I>, <뫼비우스 (Mobius) II> 작품을 중심으로, Affordances for Restored Behavior in Interactive Art - Focusing on Interactive Sound Installations and . 한국영상학회 논문집, 18(3), 19–32.



주진호, 디지털 정보의 사색을 위한 공예적 인터렉션 디자인-매듭공예를 활용한 상호작용적 시를 중심으로- Craft as a Design Approach in Interaction Design for Reflection on Digital Information -based on interactive poetry using the craft of knotting, 기초조형학연구 제21권 제3호2020341 - 352 (12 pages)



Chu, Jean Ho, and Ali Mazalek. "Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts." Multimodal Technologies and Interaction 3, no. 1 (2019): 1.





주진호, 최재원. "뫼비우스: 도예의 촉각성에 기반한 인터렉티브 사운드 인스톨레이션 Mobius: Interactive sound installation inspired by pottery." 한국HCI학회 학술대회(2020).



Harley, Daniel, Melanie McBride, Jean Ho Chu, Jamie Kwan, Jason Nolan, and Ali Mazalek. "Sensing context: Reflexive design principles for intersensory museum interactions." MW2016: Museums and the Web, Los Angeles, CA, USA (2016).



Chu, Jean Ho , Daniel Harley, Jamie Kwan, Melanie McBride, and Ali Mazalek. "Sensing history: contextualizing artifacts with sensory interactions and narrative design." In Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp. 1294-1302. 2016.



Harley, Daniel, Jean Ho Chu, Jamie Kwan, and Ali Mazalek. "Towards a framework for tangible narratives." In Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 62-69. 2016.



Chu, Jean Ho, Paul Clifton, Daniel Harley, Jordanne Pavao, and Ali Mazalek. "Mapping place: Supporting cultural learning through a lukasa-inspired tangible tabletop museum exhibit." In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 261-268. 2015.



Chu, Jean Ho , Paul Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet Murray, and Ali Mazalek. "Universal threshold object: Designing haptic interaction for televised interactive narratives." In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 285-292. 2015.